http://blue.mmo-champion.com/topic/208604/i-will-never-go-back-to-normal-raiding-againZarhym takes down some twit who doesn't seem to understand the purpose of the LFR tool. He also pulls out the snark cannon on some other guy who calls the dev team lazy. It was beautiful. :) The hardcore serious-business raiders can have their tough raids and get the big shiny epics that mean something to them, while the rest of us non-raiders now have a chance to actually experience the big endgame content ourselves, meaning a big chunk of the game is no longer exclusive to the upper 2% of the playerbase or whatever it is. I agree with pretty much everything the OP on that thread said. Dumbed-down or not, it makes a lot of content which the devs worked hard on accessible to a much larger segment of the playerbase. Same as with Starcraft 2 thus far. The story is what interests me the most, and if this means I might be able to experience more of the story in-game instead of having to resort to YouTube videos, then I'm all in favor of it. And it looks like future content in v5.0 is going to get this same treatment. I admit my faith in Blizzard has been tested over the past year given some of the things that have happened since Cata launched, but I also see plenty of developments that could renew said faith. This is one of those things. We shall see how it pans out. (Off-topic but semi-related: it looks like they're working the crafting system in Diablo 3 so that in order to get the better raw materials and level up your artisans appropriately, leading to better goodies, etc., you need to play through the game at increasingly higher difficulty levels. Again, gives you the option of going through the whole story without worrying too much about getting bogged down, and then you can go back and really play the game in order to get the real shinies. I love it.) Tags: gaming, warcraft Current Mood: impressed
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